Atlas review impressions: A disheartening shipwreck - josephmadve1941
Grapeshot Games, a sister studio of the makers ofArk: Natural selection Evolved, calls its original pirate-themed survival MMO Atlas, a word that sizzles with the promise of altitudinous stake and discovery. And it's true, there is a trifle of that. But the more I played the newly launched Early Access release terminated the holiday break, the more I felt up it'd be better called Odyssey.
That word too evokes escapades and exploration, merely many to the item, it suggests an aimless voyage where greater powers pelt you with hours of wretchedness and tough luck. Much like Homer's Odyssey, Atlas ($30 on Steamer) is an trial by ordeal that breeds good stories, just they're stories that are better told than experienced.
Leif Johnson/IDG Although visual perception a shark strolling along the shore shortly before a server crash is definitely meriting experiencing.
So tell us, O muse, how I and my friends Chief Joseph Bradford and Joseph M. spent our holiday vacation subjecting ourselves to many knowledge duress than we normally aspect in our jobs.
From the lead off our time in Atlas played knocked out like something from a Greek tragedy, The best islands were jam-packed and restricted to new players mere minutes afterward launch, leaving us no choice merely to spawn in a desert realm Army for the Liberation of Rwanda from the resource-rich tropics. After leveling past the starter detonator of level 8, we built a raft and sailed to another desert island that looked lovely from a distance, with windswept sandstone cliffs evocative of the Vasquez Rocks. We staked a call and called it home.
In true statement, it was a hell. Pools of freshwater didn't exist (which isn't all that common in Atlas outside neophyte freeport islands), but that mightiness also have been as legitimate for the groundwater you could come up on other islands by hitting X to plop on the ground and digging. When we did find such water, it took forever to respawn and we were in competition with the island's other unlucky souls. Gilded, so weighty to many projects, mightiness as well have been a myth. Ruling "important" lions and snakes terrorized us—putting to death us with a single chomp—and then they stalked roughly our bodies, preventing us from rescuing the meager resources we'd managed to find. (For directly, leastways, the alphas throw been removed.)
It gets worsened. Dehydration forced United States of America into a suicide cult, or leastwise until we managed to cobble up a shovel for digging improving a spout of water that lasted more than two gulps. We'd see our water meters fall, then discover our characters wheeze and hack, which was our cue to stagger off to the respawn bed on our stack and wait for death. When the sweet release came in the end, we'd be born again close enough to grab the remaining supplies off our former lifeless husks.
Somehow, shockingly, after hours of toil and harvest, the two Joes managed to build a sloop. And she was gorgeous—at the time, I hadn't seen anything else like her in the game. We sailed back to the freeport where we spawned sol we could fill our skins with the freshwater pools on that point. We logged out in the harbor, partly out of weariness, and partly to let everyone else connected their sad rafts envision what was possible when you worked together with friends. We were sacred, we thought.
So you can imagine our horror when we logged on the next day and institute our mighty sloop scuttled in the shield. All that work; all for nothing. Ostensibly those little rafts had accidentally (designedly?) washed-up our fair send by bumping into it. That, fortunately, has been arrogated out of the game as well.
Leif Johnson/IDG Suspiration.
But we rebuilt. Peradventur that says something about the human spirit. Or maybe it rightful means that Captain Bradford is reviewing information technology for a major publication and couldn't easily spine away. Besides, we'd already spent way overmuch metre to vex a Steam repay.
Let's fast forward a few hours—past the unmindful harvesting, past the scouring for H2O. The two Joes built not only another ship they named the Vingilot, but an entire shriveled dock and close to materials for a larger ship that they crammed into the cargo book's tiny bureau. (Hey, information technology's a video game.) Captain Joe was sick of this joint. He got it in his head that bettor fortunes hoped-for United States around five squares away on the map then we bring out in the pursuit of happiness.
A star to steer her away
I can't deny I felt a little thrill. For everything other Atlas gets wrong, it nails the wonder of building a ship and that initial excitement of setting out along adventures unknown. It's glorious to watch the ship take shape as we first construct the skeleton, then the hull, and last the masts and helm. Filling its containers with food and weapons feels every bit equal preparing for a voyage of uncovering. And then there's the existent act of seafaring, which in our case meant Captain Joe manned the helm and Joe M. and I manned the the Vingilot's 2 sails.
It's realistic for a plot. For that matter, it's more my speed than Studio Wildcard's super-similar ARK: Survival Evolved. At one point we had to toss Wood overboard for more speed, and we huddled against the campfire to stave off the cold on the lonely nights. We set up islands where behemoth statues loomed like-minded The Lord of the Rings' Argonath finished freeports. We passed "power stone" islands populated away level 70 ogres and beasts that would none doubt vote out our level 25ish selves with a glance.
Leif Johnson/IDG Here there be dragons. And possibly krakens.
Just we didn't find out a interior. The biggest problem with Map collection right straight off is that all the land is claimed. New players can't set a trusty home base because launch day players like us already grabbed all the land; we at least had our hellish small-scale pile of sand and snakes deep in the southern seas to return to.
Leif Johnson/IDG When sportfishing stops go horribly unethical.
The voyage also reminded us that we'd had it particularly bad. Everyone other was mainly complaintive about the buy at crashes and rollbacks, to say nothing of the punks who went just about tearing down buildings for slue shudder of information technology. But from our perspective, the gameplay elsewhere was many forgiving. At one point we replenished our stores on an island so rich in resources that information technology power too birth been the Garden of Eden compared to our unforgiving sand great deal.
We sneered at the people in chat WHO complained that there were no ingenuous pools of water on the island; at any spot, we could drop and scoop water from the ground. They had no idea how good they had it. I found the totally experience a lightweight lesson in the shipway that circumstance and privilege can shape one's experience and perception, to the point that I realized I might have worshipped Atlas more if we'd merely started out on an island like this.
Leif President Lyndon Johnso/IDG It's the Isle of the Lotos-Eaters, y'all.
We pushed into the deep ocean, past the power chromatic island and into seas where nary land could be seen. We passed hours like this; the journey progressing as slowly as the plot of Moby Dick. We yearned for legal action. Sometimes the wind would change direction and we'd rush to adjust the sails with the eagerness of a country fighting an offensive army. Sometimes we'd Captain Cook food, as a good deal to fill our stomachs as to have something to do besides checking Chitter. All of which is to say that few games do such a bully job of communicating the tedium of yearn voyages at sea, especially in the "golden" maturat where common people had to substitute incommodious floating tinderboxes for weeks on end.
Leif Andrew Johnson/IDG Again, hours of this.
At to the lowest degree back then there was the thrill of find. At least in competing games like Sea of Thieves you'll find Thomas More islands to break the tedium. Simply the stretches of nothingness in Atlas drag on for so long that they prompt thoughts I almost never had while playing another game. Am I wasting my time—my life—by sitting here for hours on end on an looted appendage sea, I'd wonder every bit the piss passed beneath? Could I suffer learned a new song along my mandolin in the time it takes to reckon body politic rise connected the B6 host? Hell, should I just be getting some sleep out?
Finally I tainted the shimmering wall that Simon Marks the entry point to some other server and some other grid of the map. It was the last one in front the island Joe set a naturally for.
And wouldn't you know it? A torrent shot up from the water behind us. And then another in front of us. So another! Whether it was the gods, bad luck, or just some bored dev, someone clear was dallianc with us.
Leif Johnson/IDG Well…beshrew. Also, we fundament now joke that Joe M can sleep through a hurricane. (He's logged out.)
"Dammit," yelled Joseph o'er Discord. "If we lose this ship to this storm after all this, I'm so done."
The waterspouts crashed against us. I manned the sails as valorously as I could in the madly shifting wind, trying to get America those final stage few feet over into the new server. I took price, the ship took equipment casualty, but finally we crossbred over—the storm vanishing same a bad woolgather.
And so, alas, did the wind. IT was only as strong as a whisper; we power too ingest been crawling. Worse, we were malnourished. We'd tempered direct all of the Sir Henry Joseph Wood for cooking while trying to hold out warm in the storm, and now our vitamin levels were so low we were dropping turds all over the deck. We resumed our little felo-de-se cult, this meter on account of hunger instead than thirst. It was 2:30 a.m, at that, and we cherished to catch some Z's, but we were also terrified to log out on the open ocean after everything we'd been through.
Fortuitously, Joe's island at closing loomed into though, its cliffs looking like slabs from Stonehenge inflated to titan proportions. And of run all claim was taken, save for a little stack up of rocks where we had nobelium way of building anything. So we logged inactive and slept.
And of course Joe logged in the next day to see our little ship under fire from a mutagen-green ship of the damned. Atomic number 2 was agitated and texted ME to hop on on. But ostensibly I'd died in the onslaught, and because the embark was moving, I ended up respawning in the middle of the water sort o than in the ship's eff. Joe's game crashed, going the Vingilot unmanned. From my immature spot in the sea I watched a final cannon shot take her mastered.
Leif Johnson/IDG Thar she goes.
And just like that, approximately 14 hours of work were gone. The ship was dead. Our supplies and gear were gone. The shipyard we'd full in the lockbox was gone. The trip was for nothing. We had nothing but our skill points, and person had even managed to steal the claim happening our defect home in the meanwhile even though we'd visited IT only a day before. I wouldn't have been surprised if Joe had burst into weeping.
As for me? I started cracking up at the absurdness of it all.
Try, strain once more
Surely, you say, that was it. But reader, you'd live wrong. We're still at it. As a way of apologizing for the crashes and destroyed ships and hardships we and other countless other players endured, Grapeshot Games boosted resource collection by more than than twice the normal rate in the days ahead adequate New Year's. So we used that time to build a gigantic brigantine—the second largest ship in the game—on unrivalled of the lush tropical islands where resources are plentiful.
Leif Johnson/IDG Delivery out the big guns.
And no, we're technically not building along our land. That's whol even so taken. But we learned that we can squat happening someone else's claim for as long arsenic we need to fles the ship, so long-range as we log-in every couple of days before information technology vanishes. It hasn't been perfect; someone somehow stole all our supplies one day even with a Immobilise-locked dresser and a secured front door, resetting USA to square same yet again. That's all part of the fun of Atlas.
We're currently loading the ship, we'atomic number 75 packing it with cannons to fight the ghost ships, and we're piling information technology with workstations so it can be a home on the sea. We'rhenium almost ready to go. She's beautiful, and aft each the pain, after all the bad luck, I find I'm still excited to see how she handles on the water. And with dozens of points crammed into Fortitude to keep ourselves from starving, we're no longer dying as much. IT feels, yes, almost fun.
But I oasis't forgotten the past ordeals. I know I principally feel that style because of the resource boost.
By the clock time you read this, Book of maps will likely be back down to the like tired, grindy slog, although with fewer server crashes and better performance. The game underneath still favors huge companies of players who can gobble all the land around them and physique new ships with an efficiency that's just unattainable aside our little three-man crew. Even then, judging from chat, there's the danger of unprincipled recruits stealing hard-North Korean won supplies from the storage containers. So much for the pirate's code. It's a game you can slump hours into and have nothing to present for it when a wraith transport plays bopeep with your sloop and short leaves you with nothing. There's around realism in that, without doubt, but maybe just a tad too more.
Leif Johnson/IDG At least we've got cool gear now.
The ghost ships are still prowling. Afterward altogether this work, if we sweep out tomorrow and once more find our ship careening toward Davy Jones's locker' locker even after totally the shape with the cannons and stronger Isaac Hull, I'm through. Thither is no Penelope waiting at the end. There's no more even a snake-overrun pile of dirt for us to come place to. Just when you head start to have sport, it knocks you back up. Information technology's pain without gain.
In time Atlas may be something great, but for now, information technology's a vessel that's non ready to leave port.
Source: https://www.pcworld.com/article/403099/atlas-review-impressions.html
Posted by: josephmadve1941.blogspot.com

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